Everyone who plays video games is eligible between the grades Kindergarten to age 23 (inclusive).
Kindergarten - 6th grade expected settlement amount is $25,000 per claimant.
7th grade to age 23 (inclusive) is expected to be $100,000 per claimant.
Age 18 and above may apply directly without parent consent.
Minors must have a parent apply for them.
Anyone in the world may apply
Only criteria is having a game tag (the one you log the most hours on).
If you think you have gamed 210 hours within 5 weeks.
If you have been diagnosed with issues with gaming, you are eligible for even more of a settlement.
There is no requirement for anyone to have been diagnosed with anything.
County, State and School Districts are eligible to file directly as well
For over a decade, video game companies have aggressively developed technologies and strategies to maximize youth engagement, leading to widespread addiction and privacy violations. Their pursuit of profits through micro-transactions, AI-driven game mechanics, and the exploitation of behavioral psychology has resulted in significant physical, psychological, and financial harm—particularly post-pandemic, as youth screen time soared.
1. Addiction & Manipulative Game Design
a. Companies use patented methods and AI to encourage compulsive gaming and frequent in-game purchases. Examples include “arranged matches,” dark patterns, and tailored reward systems.
b. Behavioral psychologists helped design games to trigger endorphin releases and “hook” young players, worsening addictive tendencies.
c. Experts report irreversible physical and psychological damage, with 3-4% of gamers worldwide meeting the criteria for “gaming disorder” (as recognized by DSM-5 and ICD-11), especially among youth ages 8–18.
2. Data Privacy Violations
a. Video game companies and data brokers collect, use, and sell personal information from minors without consent, violating laws like COPPA and state statutes.
b. By age 18, companies may hold extensive, saleable profiles on young users (including habits, preferences, and spending).
c. Notable cases: Epic Games fined $275M in 2022 for COPPA violations and improper default chat in Fortnite.
3. Gambling & Tax Issues
a. Loot boxes and similar features may violate West Virginia’s anti-gambling laws, often resembling unregulated slot machines or fantasy contests.
b. Game companies potentially owe the state taxes on micro-transaction sales (“tangible personal property” and specified digital products).
1. Unfair/Deceptive Trade Practices (UDTPA)
a. Misrepresenting the addictive nature of games.
b. Failing to notify users/parents about risks.
c. Improper data use to deepen addiction.
d. Civil penalties up to $10,000 per knowing violation.
2. Extortion of Vulnerable Persons
a. Exploiting minors/neurodivergent adults for micro-transaction revenue via manipulation and undue influence.
b. Statute allows triple damages for such extortion.
3. COPPA & Privacy Claims
a. Collecting child data under 13 without parental consent.
b. Failure to notify and obtain “verifiable parental consent” before any data is collected.
4. Gambling Statutes & Tax Recovery
a. Enforcement against loot box sales and unlicensed fantasy contests.
b. Seeking recovery of unpaid taxes from in-game and micro-transaction revenues.
Microsoft is one of the companies they are going after due to the game Minecraft.
They know what they were doing and they have built into the price of the game waiting for this lawsuit to come.
Why work with us? We are one of the main law firms working directly with the main litigation group to consolidate the claimants.
The money is expected to be paid out by the end of the year.

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